

Skipping this ending also results in the story flow feeling somewhat disrupted. While it is preferable for bad endings to be skippable in most games, this one provides a level of context to Rose’s tale that is otherwise missed. This sequence leads to the only bad ending found in A Rose in the Twilight. Unfortunately this does not include one of the more powerful sequences. The fact many of these feature events witnessed by children serves to further enhance the horrific story that lies at the heart of A Rose in the Twilight.Īlthough the story elements told through collecting blood and scrolls can be missed, most of the story that directly affects Rose occurs as the story progresses. The stories they tell are certainly not suitable for children. The framing of the scenes with a theatre curtain and cute rabbit are juxtaposed to the contents of the scenes themselves. They are also A Rose in the Twilight’s most impactful form of storytelling.ĭelivered in silhouette form drenched in red, these sequences come across as both sad and chilling. Those told in flashbacks are accessed by interacting with pools of blood. In addition to the story told through Rose’s experience as you guide her through the castle, other stories are also told in a somewhat disjointed form via flashbacks and more traditional written notes.
A rose in the twilight characters software#
Her situation is truly a lonely one, and Nippon Ichi Software did a good job in ensuring it remained as such. I feel this too keeps her somewhat distanced from even the player. Such items are either shown in a primarily white palette when inactive or a red one when activate.īarring a few specific instances during the game, Rose’s story is delivered without words, relying purely on her facial expressions and body movement. Even the items Rose can interact with remain distinctly separate from her. Rose has found herself isolated from almost everything else around her. I find this distinction of colour between Rose and her world helps convey a feeling of loneliness and isolation. For the most part, only Rose and her giant companion remain fully coloured. Fittingly levels feature monochrome backdrops comprised from a palette of greys and black. Most of the world as Rose knows it - comprising of the castle she is trapped in - has suffered a great calamity which resulted in a loss of colour except that of blood red.

The colour red is very important in A Rose in the Twilight. Now with the help of a stone Giant she must find a way out of castle and hopefully a cure. The curse has made her immortal mercilessly restoring her to life whenever she dies. On the surface A Rose in the Twilight is a tale of a young girl, Rose, who finds herself afflicted with a curse and trapped in a castle. There latest title, A Rose in the Twilight recently released in English on both Vita and Steam furthers this trend to brilliant effect. Nippon Ichi Software may be best known for their Disgaea series, but recently they have been making a far bigger impact with their lower budget, smaller, darker titles such as Yomawari.
